![]() However, we found that the tactile feedback from the hand-held controllers – through which a user accesses a menu and press commands to reach content – allowed this particular musician to play the instrument by feeling and hearing it, rather than seeing it through the headset. VR headsets are necessarily about what you see. We were more interested in how disabled musicians can use VR technologies in an active and performative way.ĭrake Music NI, a charity that helps people with disability perform their own music. In this way, technologies develop in tandem with them, taking into account their mobility, needs and creative interests.Ĭurrent VR technology is designed for the able bodied, but more importantly it often allows only for passive interactions – listening to music performances, such as Elton John’s 360 concert, for example, or “riding” a rollercoaster. This work engages disabled performers from the start of a new technology and looks at the specific abilities they have. ![]() In our Performance without Barriers research group, we design digital musical interfaces with disabled musicians in mind. To use such technology a person needs to be fairly dexterous. The first desktop computers required fine motor skills to navigate software menus using a mouse, and mobile phones need users to press buttons, swipe screens, and so on. Most new digital technologies tend to be designed with an able-bodied user in mind.
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